Seanice & Sharina Clarke
Sisters Seanice and Sharina Clarke recognize the value in women of color having a seat at the table and validating one another. They designed Hey Girl Hey as a social accessory to facilitate exactly that. Their card game is disrupting the gaming industry by catering to extroverts, introverts, and every kind of social atmosphere.
Why is representation and inclusion so important within the games and entertainment industry?
There are so many levels of engagement, on the social spectrum. There is also an influx of games and entertainment that appeals to the extrovert or groups and it dominates the shelves and ecomm market. Introspective and connection building opportunities are often overlooked for the sake of the “turn up.” Hey Girl Hey game appeals to both and can be tailored for every social atmosphere. Whether it’s a one on one lunch session with an old friend or a group of women on a “girls trip.” Having a seat at the table makes room for variety, adding value as a culturally based contribution and disrupts a homogeneous industry that caters to more monolithic elements.
What emotions or feelings would you like to evoke when people play Hey Girl Hey?
Our goal for Hey Girl Hey Game is to be a social "accessory" for folks to carry with them on various occasions or events. Just as you wouldn't forget to wear your favorite handbag that matches your outfit, you won't want to forget to bring Hey Girl Hey Game with you to brunch or happy hour with the girls.
You are sisters and co-founders - what advice do you have for family members collaborating on launching a venture?
Seanice: Definitely understanding each other's strengths and areas of growth has been helpful in having a successful working relationship with Sharina. Knowing when to step up and step back, or knowing when to push for an idea or let it go, until a better time/opportunity arises.